First get the sources from SourceForge svn server.
The easy way is to use Microsoft Visual C++ Express.
You will also need to install the Microsoft platform SDK.
You will need to install other SDK/API for some specific modules which are based on (Expat, Devil, DirectX, ...). Read each module documentation.
Try to build the samples (Samples folder), and take a look at the sources.
Build the html documentation using doxygen (read the readme.txt in the Documentation folder)
here is a simple initialisation sequence :
// first thing to do !
Core::Init();
// create File Manager
ModuleFileManager* theFileManager=new ModuleFileManager("theFileManager");
theFileManager->Init(Core::Instance());
// get file manager singleton
FilePathManager* pathManager=(FilePathManager*)Core::GetSingleton("FilePathManager");
// add some pathes
pathManager->AddToPath("textures","*");
pathManager->AddToPath("gfx","ase");
pathManager->AddToPath("gfx","arb");
pathManager->AddToPath("sfx","cg");
// init time
ModuleTimer* theTimerModule=new ModuleTimer("theTimerModule");
theTimerModule->Init(Core::Instance());
That's it, you have initialised the framework (core), the filemanager module, add some search pathes, and init the time module.
Now let's create a timer instance:
Timer* theTimer=(Timer*)(Core::GetInstanceOf("theTimer","Timer"));
theTimer->Init();
A timer has been created and initialised, giving current time like this :
double currentTime=theTimer->GetTime();
Let's try to create a window and to set some parameters :
Window* newwindow=(Window*)(Core::GetInstanceOf("newwindow","Window"));
newwindow->setValue("PositionX",100);
newwindow->setValue("PositionY",100);
newwindow->setValue("SizeX",512);
newwindow->setValue("SizeY",512);
newwindow->setValue("FullScreen",false);
newwindow->setValue("Mouse Cursor",true);
Yes, we tried hard to keep it simple !